ASPASOME – Game for business students

Developed a learning game for business and entrepreneurship student. The game strengthened the students’ capabilities of using various cloud-based services as support to their learning, develop learning environments, use social media and other platforms applicable for SME’s. The purpose of the game was to simulate actual working life environments and strengthen the students’ entrepreneurial and life-long learning capabilities.

Presentation about the project (in Finnish only:

Role: Project Manager, Expert in innovative pedagogies, Game Designer
Organisations: Finnish National Agency for Education, Omnia the joint authority of education in Espoo region
Country: Finland
Years: 2011 – 2012